I couldn’t help but feel proud of myself for discovering something hidden or stumbling upon a collectible I couldn’t see upon entering the room. Nothing is ever hidden to the point where it’s impossible to find, but progression in some of the rooms is reliant on your ability to think within the confines of the isometric perspective.Īnd those moments when I did discover something hidden were truly spectacular. Sometimes there were, which is where the ability to slightly shift the camera using the L1 and R1 buttons came in handy. When I entered a new room, I wondered if there would be some sort of hidden collectible, platform, or switch behind a wall or other part of the environment. Part of the challenge comes from figuring out how to work with the isometric perspective. I was never stumped for too long on how to figure something out, but there were plenty of moments where I had to stop, think, and observe before moving on. A lot of what I played was the tutorial, but even these stages relied on a bit of trickery. I had a chance to spend about 35 minutes playing Lumo at a recent preview event in Hollywood, and I appreciated how the game was able to stick closely to its old school inspirations while still demonstrating modern sensibilities. Keeping Things Old School, With a Modern Touch For me, it made me realize that I was probably missing out by not having been exposed to the genre earlier, but at the same time, I’m kind of glad Lumo was my first run with it. And it’s so different from a lot of what’s out there now that it can pique at your curiosity. To that end, if you’ve never played an isometric puzzle-platformer (like me), then Lumo may manage to create an alluring aura that can easily pull you in regardless of whether or not you’re too familiar with the genre. The result is a game that can play with your perception, but it skillfully encourages you to explore every one of its corners, and it does so through its intuitive, inviting design. Like those games, this upcoming effort from developer Triple Eh? is all about creating awe and wonder in its players by dropping them into a fantasy world that can only be explored from an isometric viewpoint. For anyone who used to play classic computer games like Knight Lore and Pentagram, or Solstice on the NES, Lumo is likely to bring back memories of old school isometric adventuring.
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